rodrigue is a curious and an oddity of a man. ever since he could remember he lived in two parallel worlds shifting arbitrarily for days in and out. but lately he seemed to have been stuck with one world longer than he could care for. in fact, he had been living in this medieval place to almost a year already.
the first world is made up of natural laws, amazing inventions, and discoveries. this world is commonly described as earth. and this is where rodrigue thought to originally come from. in this world, he was a student of science currently a senior attending a prestigious college. he watches science fiction regularly.
the other world is made up of dreams, fantastic creatures, and even more fantastic places. this is where he had been living for several months now. in this world he is a student as well, but this time in pursuit of magic. he is currently under the tutelage of an old wizard, named agrippa, who is the only person in the whole universe who is aware of rodrigue's predicament. well the only one who thinks rodrigue is telling the truth anyway. it has been quite sometime now he shifted. and he is now beginning to think that he just dreamed of the other world.
on the onset he was branded a lunatic blurting out what seemed like delusions at least to the people of this world, were in fact real for the other reality. his stories had made people around him afraid. he was lucky, by way of a town's consensus, to have been brought to agrippa for study. or perhaps the town's folks thought that since agrippa is just as bizarre, that together they might get along well. and so they did.
now with old agrippa teaching him the ways of magic where someday somehow he hopes to possibly discover a way back, and if he is lucky, also why ..
====== Created Using Wizards of the Coast D&D Character Builder ======
Rodrigue, level 5
Build: Summoner Wizard
Arcane Implement Mastery: Tome of Binding
Human Power Selection: Bonus At-Will Power
Background: Aglarond (Aglarond Benefit)
FINAL ABILITY SCORES
Str 10, Con 17, Dex 10, Int 19, Wis 11, Cha 8.
STARTING ABILITY SCORES
Str 10, Con 14, Dex 10, Int 18, Wis 11, Cha 8.
AC: 18 Fort: 17 Reflex: 18 Will: 16
HP: 43 Surges: 9 Surge Value: 10
Perception +8, Arcana +11, Insight +7, Religion +11, History +11
Acrobatics +2, Bluff +1, Diplomacy +1, Dungeoneering +2, Endurance +5, Heal +2, Intimidate +1, Nature +2, Stealth +2, Streetwise +1, Thievery +2, Athletics +2
Wizard: Ritual Caster
Human: Improved Initiative
Level 1: Arcane Reserves
Level 2: Careful Summoner
Level 4: Battle Hardened
Bonus At-Will Power: Magic Missile
Summoner's Tome +1: Summon Abyssal Maw
Summoner's Tome +1: Summon Dust Devil
Wizard at-will 1: Winged Horde
Wizard at-will 1: Thunderwave
Wizard encounter 1: Force Orb
Wizard daily 1: Summon Dretch
Wizard daily 1 Spellbook: Summon Fire Warrior
Wizard utility 2: Strategist's Epiphany
Wizard utility 2 Spellbook: Moonstride
Wizard encounter 3: Fire Shroud
Wizard daily 5: Summon Imp
Wizard daily 5 Spellbook: Summon Magma Beast
Spellbook, Summoner's Tome +1, Frostwolf Pelt +1, Summoned Cloth Armor (Basic Clothing) +2