Lagislawa Daressin, level 1
Build: Assault Swordmage
Swordmage Aegis: Aegis of Assault
Human Power Selection: Bonus At-Will Power
Background: Moonshae Isles (Moonshae Isles Benefit)
House Daressin. Recently arrived in Moonshae and quickly settled in the
island of Snowdown. Your family’s history of trading and business
pervades your blood. As a deft merchant of the region, you gain a bonus
language: Dwarven, Elven, Gnome, Giant, Halfling, or Sylvan. Your family
motto is “Success through Grace.”
Her family is one of the last who have arrived in Moonshae settling in
an obscure and uninhabited section of the island of Snowdown presumably
in an attempt to avoid religious persecution from their homeland.
Lagislawa is second generation. Exactly what did happen, her family
doesn't want to talk about it much. But the pervading truth is that it
was bad enough for the entire family to immigrate. She has a huge
suspicion that it had a lot (or everything) to do with the family patron god's
death. They were followers of Helm.
Lagislawa is used to doing things by herself. She's become extremely independent. Her independence was nurtured and encouraged especially from her dad. But for her mom, who
has quickly adapted to the local superstitions of Moonshae, and has taken
into impressing the "neighbors" Not so much. She has in fact convinced
her husband to have Ghis married off to a forgettable local noble, to a
family that has been in Snowdown the longest, probably to gain influence
and acceptance in the budding fishing community.
Ghis, of course, could not and would not agree to the arrangement. She
doesn't want to have anything to do with it. It would spell the end of everything she worked hard for, her liberty and her passion. She decides to leave escaping alone finding her way north.
FINAL ABILITY SCORES
Str 17, Con 11, Dex 10, Int 18, Wis 8, Cha 10.
STARTING ABILITY SCORES
Str 17, Con 11, Dex 10, Int 16, Wis 8, Cha 10.
AC: 19 Fort: 14 Reflex: 15 Will: 13
HP: 26 Surges: 8 Surge Value: 6
Intimidate +5, Arcana +9, Endurance +5, History +9, Athletics +8
Acrobatics, Bluff, Diplomacy, Dungeoneering -1, Heal -1, Insight -1, Nature -1, Perception -1, Religion +4, Stealth, Streetwise, Thievery
Human: Action Surge
Level 1: Intelligent Blademaster
Bonus At-Will Power: Greenflame Blade
Swordmage at-will 1: Luring Strike
Swordmage at-will 1: Lightning Lure
Swordmage encounter 1: Flame Cyclone
Swordmage daily 1: Dragon's Teeth
Leather Armor, Longsword, Adventurer's Kit, Fine Clothing, Identification Papers with Portrait